Unreal Tournament Server long Unreal URL request memory corruption
| ut-url-memory-corruption (11301) |
Description:
Unreal Tournament Server is vulnerable to a memory corruption condition, caused by improper bounds checking of Unreal URL requests. If a remote attacker sends an overly long Unreal URL request, the attacker could overwrite memory and cause the game server to crash.
Platforms Affected:
- Epic Games, Unreal Tournament Server 436 and prior
Remedy:
No remedy available as of November 29, 2008.
Consequences:
Denial of Service
References:
- BugTraq Mailing List, Tue Feb 11 2003 - 11:15:00 CST, Epic Games threatens to sue security researchers at http://archives.neohapsis.com/archives/bugtraq/2003-02/0139.html.
- BugTraq Mailing List, Tue Feb 11 2003 - 13:31:35 CST, Re: Epic Games threatens to sue security researchers at http://archives.neohapsis.com/archives/bugtraq/2003-02/0142.html.
- BugTraq Mailing List, Wed Feb 05 2003 - 06:58:07 CST , Unreal engine: results of my research at http://archives.neohapsis.com/archives/bugtraq/2003-02/0063.html.
- BID-6774: Epic Games Unreal Engine Client Unreal URL Denial Of Service Vulnerability
- CVE-2003-1431: Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.
Reported:
Feb 05, 2003
The information within this database may change without notice. Use of this information constitutes acceptance for use in an AS IS condition. There are NO warranties, implied or otherwise, with regard to this information or its use. Any use of this information is at the user's risk. In no event shall the author/distributor (Internet Security Systems X-Force) be held liable for any damages whatsoever arising out of or in connection with the use or spread of this information.
Copyright (c) 1994-2008 Internet Security Systems, Inc. All rights reserved worldwide.
For corrections or additions please email xforce@iss.net
